Other moves like the double jump, wall-glide, and dash are unlimited to use. This forces you to use them sparingly, which makes sense given the range and power some of the moves inflict. Offensive special moves are limited and must be refilled by blue gems from item drops. The same can be said for the other moves in the game, where your skills seem to evolve alongside Shadows. This only took some getting used to on my end and did add to the originality of the adventure. It’s not totally out of line with the era of games it’s emulating, but I was thrown off by the lack of the action when compared to a particular other ninja game on the NES. The trade-off is there is a slight lack of maneuverability, like crouching, which forces you to jump and move more to avoid obstacles. Special moves are typically initiated with the combination of the d-pad and strike button. These actions make up for the lack of directional sword attacks. After you complete levels or certain missions, you can obtain new attacks like a shuriken throw or upward flame strike. Gameplay begins incredibly straightforward, with only a jump and a sword attack. As you journey through the remaining ruins, you will butt heads with countless aggressive cybernetic enemies that have overrun the city. The mechanical L-gion informs you that your master and ninja clan require your help. Your character, Shadow, is awakened mid recovery from a massive blast that has destroyed a whole city. Thankfully Cyber Shadow by developer Mechanical Head Studios and publisher Yacht Club Games mixes the best aspects of retro platforming with new exciting moves for an experience that is uniquely it’s own.Ĭyber Shadow’s narrative is relatively ambiguous from the start. Unfortunately, some rely too heavily on nostalgia over any real substance, resulting in a pretty shallow experience. I’m always down for a challenging retro-inspired side scroller as I find it fascinating to see how developers implement modern gameplay sensibilities into the classic genre.
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